For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive. Given leaders are typically geared toward specific playstyles. However, in Skirmish or multiplayer if they die, they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer. The life bar automatically regenerates while the leader is knocked down. In campaign, leaders can be revived if they are killed in action, as long as the life bar is halfway full. Hero units are more adept to fighting, possessing more armor for protection against enemy units, as well as access to unique weaponry and "special abilities" (such as "Rage mode" for the Arbiter or special upgrades like the ODSTs for Captain Cutter). The Covenant have leaders that double as in-game units, while the UNSC leader powers vary greatly and are numerous. Leaders offer a varied experience in Halo Wars' multiplayer aspects, bringing unique abilities into the fray.
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